Military Satellite Communicator - Hard Surface PBR project
Project Synopsis:
A military-style communicator, modeled in Maya and Zbrush, textured through Substance Painter and Photoshop, and finally rendered in Marmoset. First real project using this specific workflow PBR texturing and Marmoset rendering Most of the skills I learned during this project were from Simon Fuch's tutorial. I would have liked to have had a more different model in the end, but this does push me on to my next project, the Spectrometre |
Skills Used:
Design Modeling & UV's Texturing Rendering |